ROMANCE.EXE

RECENT CHANGES

Our first priority is to update all existing assets to match our new visual style. While the original artwork still holds up well, we've taken the overall quality to an entirely new level.

How do we do that? We're taking the original render from DAZ 3D, which is always a base, and then we're enhancing it with our AI tools. So we're NOT USING AI to generate our static images - we're using AI ONLY in postprocessing.

I want to be completely clear here - we've heard your voice about character consistency, and we're taking extra care about that aspect. We have the tools for that, so we can promise that everything will look as it should.

 

This also means re-rendering every animation from scratch, but it's a task I'm happy to take on if it helps us deliver the best possible visual experience.

We're also introducing a more interactive gameplay structure. You'll be able to explore the city using a new interactive map, travel between locations, meet characters, and progress through quests in a much more immersive way.

As part of these improvements, we'll also plan to update the game demo. The new version will include both Episode 1 and Episode 2, making it roughly twice as long as the original demo. It's still hard to say when we'll do this because AMERICAN SUNSET is our priority right now.

There's one more important change regarding development. We've found it difficult to provide regular episodic updates while working on other projects simultaneously. Because of that, we've decided to move away from the episodic release model. Instead, we'll focus on completing the entire game before releasing it, just as we do with all of our other titles. We believe this approach will allow us to deliver a more polished and consistent experience from start to finish.

Please WISHLIST our game on STEAM in order to help us promote it and get a notification when the game is ready.

ABOUT THE GAME

Daniel had it all on paper: a stable job in IT, decent money, and a quiet life. But none of it made him happy.

So, he walked away—from the security, the salary, the soul-killing routine—and bet everything on his passion project: developing a narrative-driven game on his own terms. No investors. No deadlines. Just him and the code.

Now, months later, Daniel finds himself broke, burned out, and barely holding it together. Rent is overdue. His mind is cluttered with bugs, both in the code and in his head. The line between ambition and self-destruction is blurring fast.

Surviving this emotional freefall means relying on the few people still close to him. But even that comes at a price.

Caught in a web of complex relationships—some comforting, some dangerously tempting—Daniel must confront not only the flaws in his project, but the ones within himself. Can he stay focused and finish the game… or will guilt, desire, and self-doubt pull him under?

Surrounded by charismatic, complex women—each pulling him in different directions—Daniel must navigate temptation, guilt, and loyalty. Will he remain true to those who trust him, or spiral into a world of forbidden pleasures and consequences?


Explore rich interpersonal dynamics with characters like:

  • Sonia – a magnetic and unpredictable femme fatale, who just happens to be married to your best friend.
  • Chloe – your childhood friend, loyal, sharp-tongued, and maybe hiding feelings she’s afraid to admit.
  • Lalana – your neighbor and Chloe’s closest friend, playful, sexy, and more emotionally available than you expected.
  • Erica – a flirtatious and mysterious dentist who enjoys her power just as much as her profession.

Every choice you make affects Daniel’s relationships, reputation, and emotional arc. Will he find love, or lose himself in desire?

KEY FEATURES

  • Mature, story-driven visual novel with branching paths and multiple outcomes.
  • Flirt, date, and seduce a cast of complex female characters—each with unique personalities, secrets, and desires.
  • Choices matter: who you trust, who you betray, and who you love can change everything.
  • Immersive atmosphere with moody soundtrack, ambient sound design, and noir-inspired art direction.
  • Mini-games & coding sequences tied to Daniel’s career—succeed or fail as a developer.
  • Psychological realism: explore themes of guilt, intimacy, ambition, and emotional burnout.
  • Adult content handled with narrative depth, moral weight, and seductive flair.

HOW TO GET IT?

We'll release the game on lopgold.com, itch.io and STEAM. Please WISHLIST it to help us promote the game.

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