LOP roadmap

September 25, 2026 12 By leonizer

Today, I want to tell you a little more about what’s happening with our upcoming projects.

SOUTHWESTERN SEXCAPADES

We’re getting very close to finishing the rendering process for the sex scene animations and cumshots.

Most of them are already completed. Right now, we’re mainly dealing with the most difficult cases, especially scenes involving multiple characters, less obvious positions, or compositions that look simple at first but turn out to be surprisingly difficult to animate properly. In some cases, we need to adjust the base images and repeat the rendering process several times before we get a result we’re happy with.

I’ve also transferred all of the text into the game files. At the beginning of next week, I’ll start matching the images with the dialogue and building the connections between individual scenes.

At the same time, I’ll continue rendering additional animations, including dialogue animations, sensual smiles, undressing sequences, and other smaller moments that can add extra life and value to scenes that would otherwise remain static.

I’m still waiting for the images for one specific scene, which I asked to be re-rendered completely from scratch because I wasn’t satisfied with the original results. Once those are ready, I’ll still need to prepare the animations and cumshots for that scene as well.

Overall, everything is progressing smoothly, and I can now say that we’re planning to release the DLC next month.

ROMANCE.EXE

The rendering process is moving at a very good pace, and to speed things up even further, I’ve assigned SZUGA, who until now was mainly responsible for designing and rendering game locations, to help with rendering in-game scenes as well.

He is now supporting CHESTNUT in our effort to deliver what we hope will be the most visually impressive game we’ve created so far.

To give you a better idea of the scale of the project and how much work is still ahead of us, we have planned content for 12 in-game days, and we are now starting to render Day 8.

Please keep in mind that the later parts of the game will be more demanding to produce. As the story progresses, there will be more complex and engaging sex scenes, which require significantly more images and animations than the dialogue-heavy scenes from the beginning of the game.

Next week, we’ll show you a new batch of images recently rendered by the team.

As for the updated demo, it will be the first thing I work on after the AMERICAN SUNSET DLC is released.

SERENA: YELLOW CREEK

I believe we now have most of the renders needed for the demo. The next step is to post-process them again using our latest workflow, which adds extra detail, improved lighting and more visual depth, while preserving the original character faces as closely as possible.

After that, we still need to render the animations, prepare the text, and put everything together into a fully working game build. This entire process will take quite a lot of time, so I can’t guarantee that the demo will be released this year. Still, we’ll do our best to deliver your first experience with Serena in Yellow Creek as soon as possible.

LWT2: EXPANDED ENDINGS

Once YAMYODA finishes all the work required for SOUTHWESTERN SEXCAPADES and completes the renders for the SERENA: YELLOW CREEK demo, he will return to LWT2.

The plan is to work on one of the expanded endings we discussed some time ago:
https://lessonofpassion.com/2026/01/30/french-confessions-future-updates

We’ll start with one expanded ending first. If the reception is positive, we’ll consider creating another one afterward. This expansion will be released as a free update for everyone who already owns the game.

I LOVE LAURA

For I LOVE LAURA, we already have a substantial amount of content completed. A large number of renders were created years ago, and BUBX is now continuously producing new ones. At this point, I would estimate that we already have around 50% of the game rendered, possibly even more.

Because of that, this project is significantly more advanced than SERENA: YELLOW CREEK, and I would like to prioritize it. Once YAMYODA completes his current tasks, he will join BUBX and help with the in-game rendering so we can move the project forward faster.

After the rendering for I LOVE LAURA is completed, both artists will return to YELLOW CREEK and work on its renders simultaneously.