Some questions about LWT

November 21, 2025 22 By leonizer

What about French confessions?

Just a week ago we launched the sequel to "Living with Temptation" and the response has been incredibly positive both here and on STEAM. I had some doubts about releasing it since many of the visuals were created years ago, but thanks to digital voodoo magic the final result looks great. The newly rendered animations in particular have been praised for their natural feel and smooth motion.

As it stands now, I consider the project complete. All story arcs are wrapped up and there are enough endings to satisfy players who enjoy exploring every possible path. Still, I would love to hear your thoughts on where to go from here.

Should we continue adding French confessions and new updates, or keep the project as it is and shift our focus to other titles?

Should we expand French confessions further?

French confessions on itch.io

We would like to announce that we've also released our game on itch.io, so people in Germany who don't have access to Steam's erotic content can purchase it there.

Question about LWT: AMERICAN SUNSET resolution

I’d like to get your thoughts on the resolution we’re currently using in AMERICAN SUNSET. Recently, we upgraded the game from Full HD to 4K. The visuals look stunning on 4K monitors, but for players using lower resolutions, this might be a bit excessive.

The jump in quality comes with a price: the game’s file size has grown by roughly 300%, now requiring about 8 GB of disk space. For Steam players, who download the game once, that’s manageable - but for lopgold.com players who stream it online, it means longer loading times and heavier RAM usage in the browser.

We’re also planning to post-process all in-game images, enhancing them with richer details, better-looking hair, and improved fabric materials - the same visual upgrades we’re currently applying to Eleanor. These improvements will inevitably push the file size even higher. Combined with the upcoming expansion, the total size could reach 12–16 GB once all visuals are updated.

That’s why I’m wondering if we might be pushing things too far. It may be time to find a balance that makes the game more accessible for players with lower-end hardware, slower connections, or limited storage space.

One possible solution is to switch to 2K resolution (2560×1440) - the same format we’re using in ELEANOR IN MIAMI. It seems like the perfect middle ground: still offering high detail and great visual quality (even on 4K displays), while cutting file size by nearly 50% compared to native 4K. That would mean faster loading, lower memory use, and less disk space required.

And importantly, with the upcoming image enhancements, the 2K version could actually look sharper and more detailed than the current 4K version.

What do you think about this approach?

Convert to 2K to optimize the game size?