AMERICAN SUNSET - VISUAL REVOLUTION

June 26, 2026 50 By leonizer

I have to admit that I haven't posted anything new about LIVING WITH TEMPTATION lately, because we were preparing a huge surprise.

For a long time I wondered whether simply adding a new type of animation to AMERICAN SUNSET (like we did in HOROS: MAGNIFICA) would be a good enough solution. I’ll be honest - the game currently doesn’t look as stunning in some places as I would like, and there are plenty of renders and even entire scenes that I’d like to replace. So adding animations alone would certainly improve the overall visual impression, but in my opinion, it wouldn’t be enough, and I wouldn’t be satisfied with that - nor would the fans who have supported this project for many years.

It kept bothering me, so I decided to postpone the decision on what to do with the project until the release of the latest part of Horos’s adventures. That’s where we used completely new AI-based tools for graphics modification for the first time. It was a very interesting testing ground that taught us a great deal - and now we want to use that knowledge to make Tracy, Lisa, Sandy, and the rest of the cast even more beautiful.

Together with YamYoda, the creator of the character models and author of the vast majority of the renders, we have decided to devote more time to the project than originally planned and completely update the game’s graphics using the same technology we applied in Aurora Borealis.

What does this mean? Take a look at the images below - first you’ll see a comparison of what we currently have versus what you’ll get, and then feel free to browse the full gallery.

The change is very significant — especially in the naturalness of scene lighting, the level of detail on skin and clothing, and the overall coherence between characters and backgrounds. Thanks to this technology, we can change the time of day and lighting characteristics on the fly, making everything look extremely natural and consistent. It’s a massive leap compared to what we offered in the original version of the game.

Of course, implementing such extensive changes will affect our production schedule. We’ll have to wait a little longer for the upgraded base game - I tentatively estimate we’ll be able to release it after summer. If everything goes well, our graphically reworked DLC should arrive by the end of the year.

Let me know what you think about this direction in the comments below.


UPDATE: About the new renders and character faces

I want to personally assure you that we hear your feedback loud and clear.

You’ve sent two very consistent messages:

  • You really like the new renders – they look significantly better, richer in detail, and much more natural than the originals.
  • You have concerns about character face consistency.

I completely agree with both points.

Take a look below at a quick edit of 3 images with Tracy. With some additional tweaks and careful iteration (which we’re already doing), we can maintain excellent face consistency while keeping all the visual upgrades. It takes a bit more time, but the payoff is huge – especially in cinematic animations and cumshots, where the extra detail really shines.

I personally promise you that our team working on AMERICAN SUNSET will put extra care into preserving the identity and likeness of every girl. This is a priority for us.

Now it’s your turn - I want to hear your vote:

YES: I want both AMERICAN SUNSET and SOUTHWESTERN SEXCAPADES enhanced with the new image quality.

NO: I prefer to stick with the old-school visuals.

Thank you for being part of this journey!

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