About Eleanor and Serena
February 13, 2026CHAINS OF DEPRAVITY NEXT WEEK!
Big news: after bending time and space (or at least my schedule), Chains of Depravity is officially dropping next week!
The rendering is fully wrapped up, and what's left is just adding the final cumshot animations (which I'm tackling right away) plus implementing the translations into the game. Once those are in and we run the last round of beta testing, we'll launch!
The base game already looks stunning, but this new content takes it to another level entirely. We really wanted to give Eleanor the send-off she deserves - one that's as intense and unforgettable as possible. So we went all out: pimping every aspect of the game to the max.
The new scenes are depraved in the best way (exactly as the title promises), packed with darker themes that should hit the spot for fans of that vibe. And the L6 interactions with Bogdan and Sanka? They're scorching - especially that moment where Eleanor four-fingers Senka's pussy. Pure heat.
A few quick stats on the upgrade:
- Game size jumped from ~3.5 GB to nearly 10 GB
- Animations roughly doubled
- Animated cumshots added throughout
- Static images brought to life with smooth animation
All of this seriously transforms how the game feels. Even if you've played earlier versions, it's absolutely worth jumping back in. The old wooden-figure-style sex scenes are gone - replaced with much more fluid, detailed animations. Character dialog screens got a visual glow-up too.
Everything we've learned (and struggled through) during this massive overhaul will directly feed into future projects and make them even stronger.
Stay tuned - next week is going to be wild. Thanks for the support, and get ready… Eleanor's final chapter is about to get seriously filthy.
Wishlist it now on STEAM (if you haven't done it already).
ANY NEWS FROM YELLOW CREEK?
I've been diving deep into the scenario for Yellow Creek, using a fresh workflow to map out and script every event. It's turning out to be a really enjoyable project - we already have a strong foundation with unique characters and locations all lined up. Plus, Serena and Julian are two of my absolute favorites, so working with them feels like a treat.
I totally get the weight of your expectations, especially after some design hiccups in Serena: Dark Confessions. That's why I'm laser-focused on nailing this one - and the best part is, I know exactly how to make it happen.
On the gameplay side, we're shaking things up big time:
- Ditching the grindy stat-building, repetitive tasks, and any time limits from the original.
- Shifting to a visual novel style blended with adventure elements: exploring areas, making key choices, chatting with characters, and tackling quests.
- Adding an intuitive hint system to keep you immersed in the story while still challenging you to earn those rewards.
I've been mulling over this approach for ages, and I'm convinced it's the perfect fit for Serena's world.
We're holding off on sharing new visuals for now since rendering hasn't kicked off yet. That teaser from a while back was fun, but I've decided we need to level up. We're redesigning materials and switching to the IRAY renderer for top-tier quality. It'll take some extra time to overhaul everything, but trust me - the end results will blow you away.
Before we dive into that, we've got to wrap up the Southwestern Sexcapades expansion for LWT1 and render at least the first update for French Confessions (that's ending number 11, if memory serves). So, patience is key for all of us. On the bright side, we've got nearly all the location renders done already!
My plan is to drop a demo first to gather your feedback, then push forward with full development based on what you think.

Can’t wait to play Eleanor next week. Will it be on Steam same day as on website?
Hope Eleanor will come back in a future, maybe in a prequel or refreshed first game.
Why again those irritating flying particles?
Because it adds glam to the video. I like to put them in the trailers but not using them in the game itself.
Yeah sad to see Eleanor go.. maybe she can come back with a new new upgraded character model later.
Great to see news on serena! I think those gameplay changes sound good
In lws.. I think the time element worked well.. she was sick of you coming home drunk.. so those 30 days were key to win her back..
But for the new game.. makes sense not to be a timed thing..
I think the visuals from the teaser looked great but ah well.. 🙁
One of the main reason I have hope for this On the blog you wrote what made serena special- she is an ordinary girl. Not Tracy or Eleanor And you refer to her in the announcement and steam page as the loyal serena.. so I hope that remains true despite the delay..
Though I will say with repetitive tasks.. yes for some.. but sex events should be repeatable.. eg. Serena at night.. or morning.. events that make sense to repeat should still stay
Question- is there a frame of reference or other game/art your aiming for in terms of quality? To me your games currently look amazing. Just wanting to understand a bit more if not all good.
Been refreshing every few hours to see whether the game is out yet. The graphics look unbelievable. Cannot wait for this final chapter and hoping that Eleanor gets the send off that she deserves, (and perhaps cameo appearances in titles such as LWT)
Perhaps Eleanor can do some cameos with Tracy. They seem to be good friends.
I am in favor of this turn of events