About Eleanor and Serena

February 13, 2026 9 By leonizer

CHAINS OF DEPRAVITY NEXT WEEK!

Big news: after bending time and space (or at least my schedule), Chains of Depravity is officially dropping next week!

The rendering is fully wrapped up, and what's left is just adding the final cumshot animations (which I'm tackling right away) plus implementing the translations into the game. Once those are in and we run the last round of beta testing, we'll launch!

The base game already looks stunning, but this new content takes it to another level entirely. We really wanted to give Eleanor the send-off she deserves - one that's as intense and unforgettable as possible. So we went all out: pimping every aspect of the game to the max.

The new scenes are depraved in the best way (exactly as the title promises), packed with darker themes that should hit the spot for fans of that vibe. And the L6 interactions with Bogdan and Sanka? They're scorching - especially that moment where Eleanor four-fingers Senka's pussy. Pure heat.

A few quick stats on the upgrade:

  • Game size jumped from ~3.5 GB to nearly 10 GB
  • Animations roughly doubled
  • Animated cumshots added throughout
  • Static images brought to life with smooth animation

All of this seriously transforms how the game feels. Even if you've played earlier versions, it's absolutely worth jumping back in. The old wooden-figure-style sex scenes are gone - replaced with much more fluid, detailed animations. Character dialog screens got a visual glow-up too.

Everything we've learned (and struggled through) during this massive overhaul will directly feed into future projects and make them even stronger.

Stay tuned - next week is going to be wild. Thanks for the support, and get ready… Eleanor's final chapter is about to get seriously filthy.


Wishlist it now on STEAM (if you haven't done it already).

ANY NEWS FROM YELLOW CREEK?

I've been diving deep into the scenario for Yellow Creek, using a fresh workflow to map out and script every event. It's turning out to be a really enjoyable project - we already have a strong foundation with unique characters and locations all lined up. Plus, Serena and Julian are two of my absolute favorites, so working with them feels like a treat.

I totally get the weight of your expectations, especially after some design hiccups in Serena: Dark Confessions. That's why I'm laser-focused on nailing this one - and the best part is, I know exactly how to make it happen.

On the gameplay side, we're shaking things up big time:

  • Ditching the grindy stat-building, repetitive tasks, and any time limits from the original.
  • Shifting to a visual novel style blended with adventure elements: exploring areas, making key choices, chatting with characters, and tackling quests.
  • Adding an intuitive hint system to keep you immersed in the story while still challenging you to earn those rewards.

I've been mulling over this approach for ages, and I'm convinced it's the perfect fit for Serena's world.

We're holding off on sharing new visuals for now since rendering hasn't kicked off yet. That teaser from a while back was fun, but I've decided we need to level up. We're redesigning materials and switching to the IRAY renderer for top-tier quality. It'll take some extra time to overhaul everything, but trust me - the end results will blow you away.

Before we dive into that, we've got to wrap up the Southwestern Sexcapades expansion for LWT1 and render at least the first update for French Confessions (that's ending number 11, if memory serves). So, patience is key for all of us. On the bright side, we've got nearly all the location renders done already!

My plan is to drop a demo first to gather your feedback, then push forward with full development based on what you think.